Fenix Heroes Of The Storm

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Fenix gilt als einer der größten Helden in der Geschichte der Protoss und seine Taten auf dem Schlachtfeld sind zu Legenden geworden. Nachdem er bei der. Como uno de los mayores héroes de la historia protoss, las proezas de Fénix en el campo de batalla son legendarias. Tras caer a manos de los zerg durante la. Heroes of the Storm Fenix Guide by GungnirTheSpear: Fenix guide. Learn how to play Fenix using this HotS build crafted by GungnirTheSpear. Der legendäre Protoss-Soldat Fenix wurde ein weiteres Mal in Dragonerform wiedergeboren und hat als unser neuester Fernkampfassassine. Der neue Held ist Fenix, ein mächtiger Dragoon der Protoss. Heroes of the Storm bringt regelmäßig Helden aus allen Blizzard-Universen ins.

Fenix Heroes Of The Storm

Como uno de los mayores héroes de la historia protoss, las proezas de Fénix en el campo de batalla son legendarias. Tras caer a manos de los zerg durante la. Heroes of the Storm Fenix Guide by GungnirTheSpear: Fenix guide. Learn how to play Fenix using this HotS build crafted by GungnirTheSpear. Heroes of the Storm: Der nächste Held ist Fenix, ein Assassine aus Starcraft. Hier seht ihr die offizielle Videovorstellung mit allen Skills!

Here, we give you an overview of how strong each of Fenix's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.

The Basic Attack Build is the only recommended build for Fenix. Most of his damage comes from Repeater Cannon and Phase Bomb.

Therefore, it is better to pick talents that increases the damage output from Basic Attacks, such as Arsenal Synergy or Mobile Offense.

This build stacks several Talents that increase Basic Attack damage. Divert Power: Weapons should usually be activated to increase damage once it is clear that the enemy team is committed to a teamfight.

This will allow you to trade optimally until your shields are gone, and to benefit from the bonus damage as long as possible.

Photonic Weaponry is a safe pick that will almost always add damage, but Offensive Cadence can be very strong against Tanks and Bruisers if they are unable to retaliate.

Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time. Advanced Targeting increases Plasma Cutter 's damage and utility by allowing it to circle Fenix an additional time.

However, in most games the other 2 options will add more damage to him than Advanced Targeting would. This should be the pick in most of the games.

Mobile Offense is a great way to increase your Basic Attack damage against Heroes, and it encourages the user to stutter-step.

Take this Talent as part of a Basic Attack build. This Talent is also useful if you need to practice stutter-stepping; the critical damage indicator may help reinforce this behavior.

Mobile Offense is a good choice if the enemy team can easily punish Fenix when trying to basic attack with Weapon Mode: Repeater Cannon , forcing him to use Weapon Mode: Phase Bomb most of the time.

This allows Fenix to become extremely fast in fights, as long as he is able to safely deliver Repeater Cannon Basic Attacks. Target Acquired is one of the most important talent for Fenix, considering it enhances his ability to retreat, advance and kite.

The duration and effect are also refreshed when attacking an enemy slowed by your team. For those reasons, this is the Talent to pick in every game.

Inhibiting Energy is an interesting option that essentially allows Fenix to maintain a Slow effect on enemy Heroes as long as he is able to continuously apply Phase Bomb Basic Attacks to them.

However, this Talent does not add enough to match Target Acquired, and is not recommended. Emergency Protocol permanently increases Fenix's Movement Speed, but it still is not enough to compare with Target Acquired, that overshadows this Talent completely.

Hero Takedowns reset Warp's cooldown. Basic Attacking a Hero refreshes this duration. Combat Advantage enhances Fenix's PvE , allowing him to quickly solo capture all types of non-boss Mercenary Camps, and speeds up his waveclear.

Unfortunately, Divert Power: Weapons will be a better option, since it will add more damage in teamfights than Combat Advantage would.

Warp Warfare is a risky Talent, since Fenix has to use Warp offensively to get the most out of it. We do not recommend this talent because Divert Power: Weapons will deal more damage in long fights without risking yourself.

Basic Attacking an enemy Hero refreshes the duration. Fenix's shields will drain when he is no longer able to refresh the duration.

If enemies are able to disengage, Fenix will be left with no shields and no bonus damage. This Talent is exceptionally powerful when activated at key moments.

Channel for 1. After 0. Purification Salvo is a fantastic Heroic for Fenix, because it gives him a tool to secure kills with.

Fenix has a great kit for poking enemies at a distance, but his Basic Abilities lack reliable burst damage. Purification Salvo fills this void in his kit, making him an Assassin capable of securing kills on his own.

Fenix can walk or Warp away once enemies have been locked, and Purification Salvo will still fire.

Casting Warp during Purification Salvo's firing sequence will not interrupt it; the salvo will finish firing during and after Warp.

This Heroic Ability will be excellent when you already have tools for slowing all enemies in your team, such as Lightning Breath or Earthquake.

Planet Cracker is a channeled beam that covers unlimited distance in the direction it is cast. It is quite amazing to see, and fun to use.

However, enemies must simply walk to the side of it to avoid most of its damage. It does not often deliver meaningful results without setup from allies.

For this reason, you should default to Purification Salvo. Planet Cracker can be good in combination with crowd-control from your team, but it is best to make sure your allies want to play this way before selecting this Heroic Ability.

It can be an option in Braxis Holdout, since it can be used towards the Zerg Wave, clearing most of it on spawn. After arriving with Warp, gain 50 Armor for 4 seconds.

That silhouette provided the art team with a fascinating challenge. Lana Bachynski was tasked with making Fenix feel like a Dragoon, from his walk cycle to his arsenal of ranged attacks.

It was exciting to have this new shape that was so identifiable and cool. He was a massive technical challenge; even getting him to move required work and thought.

He does not rotate; his knees are static, his body stable, and his legs push him forward in a mechanical, alien way while his top half rotates.

The W was the main ability that played into the fantasy of a Dragoon, allowing Fenix to bombard enemies from afar.

His W lets him switch between two weapons. As a hero of the Protoss race, it took a significant effort to make him feel like the icon of a Protoss while still giving him his own unique space.

His early playtests were focused on making sure his kit was distinguishable and unique from other ranged heroes; Fenix should play like Fenix, the Dragoon from StarCraft legend.

If he feels like a Valla , a Hammer , a Greymane or a Hanzo , something has gone terribly wrong. His shields, bolstered by his passive, make him a potent laner.

That being said, Fenix still has his weaknesses. We can take advantage of technology from those different races, but we have to be very careful with overloading kits too much.

A big part of making the new hero feel like Fenix and like a Dragoon was his art design. Probius is a cheerful Probe who is oddly relatable and even human with his bubbly animations and big, twinkling eye.

Fenix, on the other hand, is described as stoic and robotic; the team wanted to make him feel like a robot above all else, and especially not an organic creepy crawler like a spider.

Bachynski found that developing Fenix required a balance, focused around giving him a personality and a strong sense of character without relying on shorthand that made the player think of a giant spider or a human character trapped in a construct.

Fenix may be robotic, but he still has a personality. Sign In. From Heroes of the Storm Wiki. Jump to: navigation , search. Fenix "En Taro Adun!

Passive: Fenix has a permanent Shield which regenerates at 76 per second after not taking damage for 5 seconds. Type: Shield Scaling: 4. Type: Damage Scaling: 4.

Switching weapon modes does not dismount nor does it interrupt mounting, hearthing or channeling objectives. Basic Attacks have 1.

Type: Bonus damage. Properties: Attack Modifier , Splash. Warp to a targeted location, phasing out after 0. Interrupting Warp during it's cast puts it on full cooldown.

Channel for 1. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 damage each.

Interrupting the ability during the targeting period puts it on a second cooldown. Purification Salvo Missiles hit locked targets up to 60 range.

After 0. This build stacks several Talents that increase Basic Attack damage. Divert Power: Weapons should usually be activated to increase damage once it is clear that the enemy team is committed to a teamfight.

This will allow you to trade optimally until your shields are gone, and to benefit from the bonus damage as long as possible. Photonic Weaponry is a safe pick that will almost always add damage, but Offensive Cadence can be very strong against Tanks and Bruisers if they are unable to retaliate.

The effectiveness of Fenix's AoE damage can be amplified by bringing enemy Heroes closer together, or by keeping them close together.

This makes him strong with Heroes that can pull enemies together. Fenix also does well with Heroes who can easily slow entire the enemy team, allowing Purification Salvo to deal maximum damage in teamfights.

Fenix relies on Shield Capacitor in order to trade damage efficiently. Varian has Shattering Throw that can obliterate shields, making it hard for Fenix to deal damage safely at all.

He can also be countered by Heroes who can follow him when he uses Warp to escape, especially if those Heroes can get back out safely after diving him, like Zeratul or Genji.

Fenix is also very punished by crowd control. Tanks with many stuns and knockbacks are a threat; you have to play very safely when against E.

Fenix is best on maps where the main objective involves large numbers of units. This is due to his sustained AoE damage, which will help to defend against such objectives.

Fenix is also a relatively strong solo-laner. With strong waveclear, PvE damage, and solo-lane capability, Fenix is able to be somewhat effective on all maps.

Fenix deals excellent sustained AoE damage, and is able to do so from range. He is efficient against Heroes, is able to clear Minions and Mercenaries quickly, and deals impressive siege damage to Structures when his team is pushing.

This versatility makes him a good fit for most team compositions. Because Fenix is able to adapt his weapon use to accomplish a variety of tasks, he can perform well on most maps.

His sustained AoE capabilities will stand out on maps that have objectives that involve many units, such as Braxis Holdout and Tomb of the Spider Queen.

Fenix is, at the very least, adequate on all maps. He can fit well into almost any draft as a ranged damage dealer. Derenash has been playing Heroes of the Storm since and has achieved Grandmaster in multiple seasons, peaking at Top 1 in Season 3 and 4 of He is passionate about teaching others about the game, and streams often on Twitch in Portuguese, and you can find him in Wind Striders' Discord as well where he is happy to answer any questions in English or Portuguese.

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Fenix Heroes Of The Storm Video

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However, this Talent does not add enough to match Target Acquired, and is not recommended. Level 20 Talents for Fenix Sign in anonymously. Are you prepared for the glory of combat? Extend Serie When Dark Nexus energies threatened to engulf Tassadar, it was Fenix who ventured into the swirling chaos and hauled him. There he was mortally wounded, and presumed dead.

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